27-10-2020, 09:26 AM
(This post was last modified: 27-10-2020, 09:27 AM by josemendez.)
in Unity, you need to call AssetDatabase.SaveAssets() to save any changed assets to disk:
https://docs.unity3d.com/ScriptReference...ssets.html
If you don't, any changes you've done to assets will be lost when you restart Unity.
https://docs.unity3d.com/ScriptReference...ssets.html
If you don't, any changes you've done to assets will be lost when you restart Unity.