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Help  How to Save / Load Obi Actors in 5.0
#10
Hi Jose!
What you are talking about is quite different thing.. I guess I didn’t explain well what I want.

I need this for level design. I don't need to save blueprints on user's end like savegame data, I want them to be included in build. Actually creating blueprints from Editor would work for me: I can run the game, make a knot in runtime, pause the game and then move back to scene mode.
For example, in Unity you can save prefabs right from runtime (if you run in Editor). I want to make the same trick with blueprints, is it possible?
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Messages In This Thread
RE: How to Save / Load Obi Actors in 5.0 - by Elegar - 26-10-2020, 10:34 AM