14-12-2017, 04:43 AM
Thanks Jose.
It seems pretty clear that the problem I was having was because I wasn't aware of this limitation of prefabs. So I don't think there's any issue/bug.
In my case, it isn't practical to include the referenced object in the prefab, since I have a lot of (similar) ropes with pin constraints to lots of (different) objects, so the best solution is simply to break the prefab instance, and everything works as expected.
It seems pretty clear that the problem I was having was because I wasn't aware of this limitation of prefabs. So I don't think there's any issue/bug.
In my case, it isn't practical to include the referenced object in the prefab, since I have a lot of (similar) ropes with pin constraints to lots of (different) objects, so the best solution is simply to break the prefab instance, and everything works as expected.