16-10-2020, 08:06 AM
Good day!
I'm trying to detect when a box collider on a certain layer has a collision with Obi Rope.
I've been trying to implement the Collision callback featured here, implementing this as a mono behavior on the same game object that has the ObiSolver.
Sadly I don't understand where the reference to ObiCollisionWorld comes from. Is there something I'm missing?
I'm trying to detect when a box collider on a certain layer has a collision with Obi Rope.
I've been trying to implement the Collision callback featured here, implementing this as a mono behavior on the same game object that has the ObiSolver.
Sadly I don't understand where the reference to ObiCollisionWorld comes from. Is there something I'm missing?