Help Collision Info - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Collision Info (/thread-2540.html) |
Collision Info - KyleJohnOConnor - 16-10-2020 Good day! I'm trying to detect when a box collider on a certain layer has a collision with Obi Rope. I've been trying to implement the Collision callback featured here, implementing this as a mono behavior on the same game object that has the ObiSolver. Sadly I don't understand where the reference to ObiCollisionWorld comes from. Is there something I'm missing? RE: Collision Info - josemendez - 16-10-2020 (16-10-2020, 08:06 AM)KyleJohnOConnor Wrote: Good day! Hi there, Quote:var world = ObiColliderWorld.GetInstance(); GetInstance() a static method that returns the only existing instance of the collider world. This is called a singleton pattern, and is widely used in programming (though there's a years-long heated debate over it, some consider it evil, some think it has its uses in certain circumstances, I'm in the second group). cheers, RE: Collision Info - KyleJohnOConnor - 16-10-2020 (16-10-2020, 09:42 AM)josemendez Wrote: Hi there, Hello! Thank you so much for the feed back. It turns out I am actually using a an older version that uses the 3.x implementation! Thanks! |