22-09-2020, 04:32 PM
(22-09-2020, 07:33 AM)josemendez Wrote: Hi there,
This is a bug in Obi. Thanks for reporting this! It should not stop the rope path editor or simulation from working though.
The fix is simple: open up ObiRope.cs, and change line 291 (in RebuildElementsFromConstraintsInternal method) to be:
if (dc == null || dc.GetBatchCount() < 2)
That should do it. Let me know how it goes!
Fixed, many thanks.