13-08-2020, 10:07 AM
(This post was last modified: 13-08-2020, 10:07 AM by josemendez.)
(12-08-2020, 01:46 PM)memoryofgod Wrote: I'm having some issues with terrain collision when using multiple terrains. Although all terrains have the Obi Collider script attached to them, and collision works fine on individual terrains, when terrains are stitched together the rope appears to fall beneath the world at the seam between the two.
Any ideas how to overcome this?
Hi there,
I'm unable to reproduce this. As far as physics is concerned, stitching terrains should make no difference as it only affects LODing (rendering). I assume you're using this function to stitch the terrains?: https://docs.unity3d.com/ScriptReference...hbors.html