Help Multiple terrains collision issue - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Multiple terrains collision issue (/thread-2418.html) |
Multiple terrains collision issue - memoryofgod - 12-08-2020 I'm having some issues with terrain collision when using multiple terrains. Although all terrains have the Obi Collider script attached to them, and collision works fine on individual terrains, when terrains are stitched together the rope appears to fall beneath the world at the seam between the two. Any ideas how to overcome this? RE: Multiple terrains collision issue - josemendez - 13-08-2020 (12-08-2020, 01:46 PM)memoryofgod Wrote: I'm having some issues with terrain collision when using multiple terrains. Although all terrains have the Obi Collider script attached to them, and collision works fine on individual terrains, when terrains are stitched together the rope appears to fall beneath the world at the seam between the two. Hi there, I'm unable to reproduce this. As far as physics is concerned, stitching terrains should make no difference as it only affects LODing (rendering). I assume you're using this function to stitch the terrains?: https://docs.unity3d.com/ScriptReference/Terrain.SetNeighbors.html RE: Multiple terrains collision issue - memoryofgod - 13-08-2020 Hi thanks for the response. I used the new terrain tools to create neighbouring terrains: https://docs.unity3d.com/Manual/terrain-CreateNeighborTerrains.html However, I think I've fixed the issue now. My terrains must have been disconnected somehow, clicking 'Reconnect' on the Auto connect settings in the settings tab seems to have properly joined them and the rope no longer falls below the ground along the seams. Thanks |