Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Adding points to Obi Rope in rune time
#4
(16-06-2020, 10:32 AM)josemendez Wrote: Hi david,

In the video you posted they're simply adding static attachments to the rope. So add a ObiParticleAttachment component to the rope, and pass the target transform and particle group (which is basically a list of particle indices) you want to attach together.

Here's the docs on attachments:
http://obi.virtualmethodstudio.com/tutor...ments.html

Let me know if you need further help.

Thanks for the answer, as I understand I need to reycast when the user clicks on the rope, and get the exact point of the particle, but I also need the point to be added on the particle blueprint right? I can't understand how to add a point to the particle blueprint and how to get point-particle of that point that user clicked.
Reply


Messages In This Thread
RE: Adding points to Obi Rope in rune time - by davidsedrakyan - 16-06-2020, 01:49 PM