12-06-2020, 02:15 PM
(11-06-2020, 02:31 PM)josemendez Wrote: Rope thickness determines the particle size. See:
http://obi.virtualmethodstudio.com/tutor...eters.html
Thickness determines the particle radius, and resolution determines how close together they're laid out along the rope.
Note that the physical thickness of the rope, and the "visual" thickness are independent of each other. You can scale the visual thickness to render the rope thicker or thinner than it actually is, using the renderer's Section thickness scale parameter: http://obi.virtualmethodstudio.com/tutor...modes.html
Thank you for reply.
I manage to increase particle size, but now I have little problem. When I increase the size, the stretchiness is also increased. I increased the resolution to 1 and it helps, but it is not enough. I also increased the distance constraint on Obi Solver.
Is there a solution for this?