22-05-2020, 11:18 AM
(11-05-2020, 08:13 AM)josemendez Wrote: Glueing a softbody to an animated mesh is quite easy: create a ObiParticleAttachment, set the target transform as the bone you're interested in glueing the softbody to, and its particle group to the one you're interested in glueing. See: http://obi.virtualmethodstudio.com/tutor...ments.html
Note you can't however blend animation and simulation within the same softbody: mesh vertices must either be simulated or animated, you can't blend both as you can with cloth (using skin constraints).
kind regards,
So, presume i have a hollow model with outer and inner sides.
1) How should i structure its edges/sides so that either surface or volume softbody version "connects" their particles.
2) After that, Can i select "inner" particles to be bound to bones to be animates, while "outer" are simulated, but still connected(elastically) to those animated inner ones.
3) Can some of particles be hidden to allow editing underlying ones without disabling them completely?