21-05-2020, 12:20 PM
(This post was last modified: 21-05-2020, 12:20 PM by josemendez.)
Hi phantom,
Vertices must either be animated, or controlled by the simulation. You can't get a mix between both. See:
http://obi.virtualmethodstudio.com/tutor...tbody.html
Vertices must either be animated, or controlled by the simulation. You can't get a mix between both. See:
http://obi.virtualmethodstudio.com/tutor...tbody.html
Quote:Note that currently, you cannot mix animation and simulation in a single vertex, unlike you can in ObiCloth. Vertices in a softbody character are either driven by animation, or driven by simulation, not both.