20-05-2020, 10:28 AM
(This post was last modified: 20-05-2020, 10:30 AM by josemendez.)
Have you tried enabling particle collision constraints in the solver, and turn self-collisions on for all cloth actors?
MeshColliders are extremely slow and should be avoided unless there's really no other option. Moreover, deformable mesh colliders aren't supported by Unity, and setting a new mesh for each frame manually is even slower.
MeshColliders are extremely slow and should be avoided unless there's really no other option. Moreover, deformable mesh colliders aren't supported by Unity, and setting a new mesh for each frame manually is even slower.