10-05-2020, 10:04 PM
(02-05-2020, 11:08 PM)IanWoskey Wrote: I am trying to get soft bodies in the same solver to collide with each other. Here is what I know so far.
So without the Particle Editor menu how do I do per actor edits on particles? Is there any way to access the Particle Editor on softbodies and set particle phases?
- I am using OBI 5.0.
- Setting particles to different phases will cause them to collide with each other.
- In OBI 4.0 this was done using the particle editor menu.
- In OBI 5.0 the particle editor menu was replaced with a Blueprint editor.
- The BluePrint Editor doesn't seem to have tools for setting phases.
- Actors inherit from blueprints so the Blueprint Editor wouldn't allow me to do per actor edits anyway...
Is the concept of particle phases deprecated? is there some other way I should be getting actors on the same solver to collide?
Thanks!
UPDATE:
So I was able to partially answer this question and get two softbodies interacting. I found the option in the blueprint editor for setting phases, and created a duplicate of my bleurprint with particles set to a new phase.
So with that proof of functionality out of the way I can refine my original question.
Is it possible to set particle phases per blueprint/softobdy instance in editor? I have ~20 softbodies in scene and I would rather draw from a single blueprint.
Alternatively is it possible to instance a blueprint through script with different particle phases at run time? I havnt been able to find anything in the coding API related to blueprints but I assume I just have no idea where to start.
Thanks