05-05-2020, 11:09 AM
(05-05-2020, 08:02 AM)josemendez Wrote: Nope, a particle-based fluid simulator is not a good choice for this at all. You're not interested in simulating the entire volume of fluid, only the surface. Moreover, you want an easy way to convert the result to a texture, which is a grid-like structure.
so 2D grid-based fluid simulators are a much better choice. After the paint has been mixed, a good old texture projector can be used to transfer it to the surface of an object.
Cocuy comes to mind: https://assetstore.unity.com/packages/to...ator-33564.
Note I'm not the developer of Cocuy, not advocating for it. Simply using it as an example of what I mean.
Thank you, Josemendez. I will look at Cocuy asset
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