31-03-2020, 09:15 AM
(30-03-2020, 12:27 PM)asimofu_ok Wrote: Thanks for the Obi 5.2 update.
However it seems that cast and receive shadow properties not be implemented.
I suggest to change line 86 of ObiSkinnedClothRenderer.cs like this.
Code:Graphics.DrawMesh(clothMesh, matrix, rendererMaterials[j], gameObject.layer, null, Mathf.Min(j, subMeshCount - 1)
,null,skin.shadowCastingMode,skin.receiveShadows);
Hi,
Thanks for the suggestion! including it in the next release.