26-03-2020, 12:45 PM
(26-03-2020, 10:58 AM)josemendez Wrote: You're right: smoothing only affects rendering. It is performed as a post-process after simulating each frame, its results are not feed back to the simulation in any way.
I can't reproduce any differences in physical behavior when changing smoothing. Can you give more details about your setup?
So one rope with 2 static attachments - one to an object that doesn't move at all - another to object A.
Another rope - a loop - has both its ends connected to object A, but only 1 is dynamic - the other is static. This rope has two other static attachments along the loop which a character will grab (using position constraints) and move.
Normally this works fine, but with the script attached above (to only the first rope) both ropes start acting weird.