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ObiMeshBasedActorBlueprintEditor coludn't be created
#6
(09-03-2020, 01:23 PM)buscfred Wrote: Unity 2019.3.1f1

We've tried 2019.2.9f1 and 2020.1, couldn't reproduce in either. Will try to test in 2019.3.1f1. Does this also happen to you when selecting any of the included softbody blueprint assets?

The error message suggests that Unity has tried to create a instance of a custom inspector script as if it were a ScriptableObject, which it clearly isn't. Also, the "Multi-object editing not supported" should not appear at all unless you have multiple assets selected (which is probably not the case).
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RE: ObiMeshBasedActorBlueprintEditor coludn't be created - by josemendez - 09-03-2020, 01:30 PM