17-12-2019, 09:59 AM
Yep, you are right. Not sure what was the problem, but successfully solved it this morning.
I did the following steps:
I could solve this problem by setting Clipping Planes to the original camera settings:
I'm wondering how these two settings affect the particle rendering
I did the following steps:
- Reverted the scene to the working one (with no cinemachine)
- Added a camera brain to the camera
- Reset the camera component
I could solve this problem by setting Clipping Planes to the original camera settings:
- Near: 0.3
- Far: 1000
I'm wondering how these two settings affect the particle rendering