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Help  ObiFluid doesn't work with Cinemachine?
#3
Yep, you are right. Not sure what was the problem, but successfully solved it this morning.

I did the following steps:
  1. Reverted the scene to the working one (with no cinemachine)
  2. Added a camera brain to the camera
  3. Reset the camera component
At this point the fluid was working. When I added a virtual camera to the scene, the particles didn't render.

I could solve this problem by setting Clipping Planes to the original camera settings:
  • Near: 0.3
  • Far: 1000
The virtual camera changed these to 0.1 and 2000.

I'm wondering how these two settings affect the particle rendering
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Messages In This Thread
RE: ObiFluid doesn't work with Cinemachine? - by Runemark Studio - 17-12-2019, 09:59 AM