28-10-2019, 03:16 PM
(25-10-2019, 08:38 AM)Sany02 Wrote: Hi,
I need water to be present in a container when the game starts. I don't want it to emit on start. I just want to show it in a container. I cant seem to find a way to work around this. Any help would be great.
Hi,
Take a look at the Raileigh-Taylor sample scene, does just this.
Set your emitter to burst mode, then use one (or more) emitter shapes to approximate the shape of your container. That's it.