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Meshes very distorted (and not in the desired way)
#3
(05-08-2019, 03:22 AM)harapeco Wrote: I think you just have to re-bind the skin. 
http://obi.virtualmethodstudio.com/tutor...setup.html

I  had a same problem, but now is okaySonrisa

Yep. This is due to a backwards-compatibility breaking change in Unity 2019.1, that changes how meshes are stored. So when opening scenes made in 2018, they break up. Simply re-generate the soft body and re-bind the skinner. We're working on updating all sample scenes.

Also see:
http://obi.virtualmethodstudio.com/forum...p?tid=1097
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Messages In This Thread
RE: Meshes very distorted (and not in the desired way) - by josemendez - 05-08-2019, 09:58 AM