(26-06-2019, 12:53 PM)josemendez Wrote: Hi,
I recently fixed an issue that resulted in the same stack trace you guys posted, and it was related to having more than 1 solver in a 64 bit editor scene. Here's the original thread:
http://obi.virtualmethodstudio.com/forum...p?tid=1196
Replace ObiParticleActorEditor.cs and ObiSolver.cs with the ones I'm attaching. Let me know how it goes for you.
Hi José,
Thanks for getting back.
I did find that post as well, and i have applied the fix with no luck. It only happens in the build versions of the app. I have no crashes in the editor. I'm building with both il2cpp and mono with the same result.