26-06-2019, 12:53 PM
(This post was last modified: 26-06-2019, 12:54 PM by josemendez.)
Hi,
I recently fixed an issue that resulted in the same stack trace you guys posted, and it was related to having more than 1 solver in a 64 bit editor scene. Here's the original thread:
http://obi.virtualmethodstudio.com/forum...p?tid=1196
Replace ObiParticleActorEditor.cs and ObiSolver.cs with the ones I'm attaching. Let me know how it goes for you.
I recently fixed an issue that resulted in the same stack trace you guys posted, and it was related to having more than 1 solver in a 64 bit editor scene. Here's the original thread:
http://obi.virtualmethodstudio.com/forum...p?tid=1196
Replace ObiParticleActorEditor.cs and ObiSolver.cs with the ones I'm attaching. Let me know how it goes for you.