29-05-2019, 03:22 PM
(27-05-2019, 08:53 AM)wenzy Wrote: Hello, community. I have saw this link
http://obi.virtualmethodstudio.com/tutor...ments.html
It have tried the three way but that seems can't reach what I want. And is it the second and third way can't work in softbody?
Sometimes I need two attach two differernt softbodies.For example,two sphere are both obi softbody.If i make a group they don't connected.They can't act like a whole softbody.
Another situation is if some objects they have different materials,then they will have seperated meshes.Like this pumpkin model i download.
So if i add the obisoftbody to the mesh independently.They can't move together.
Do u have any suggetions?Thanks
Hi Wenzy,
Parenting two softbodies under the same transform won't "attach" them, just like parenting two rigidbodies doesn't attach them either. Parent-child relationships only work as you expect them to for static objects. To attach softbodies you need to use constraints, just like you need joints to attach rigidbodies.
If you have separate meshes, just use a ObiSoftbodySkinner for each of them, to skin both meshes to the same particle soft body.