10-04-2019, 03:24 PM
(10-04-2019, 02:59 PM)apapaxionga Wrote: Great. For the rope simulation, is there any function which is similar to cloth proxy ? I mean using the rope simulation to drive some complex tubiform shape object rather than just cylinder ?
Yes, use the ObiRopeMeshRenderer instead of the ObiRopeExtrudedRenderer:
http://obi.virtualmethodstudio.com/tutor...modes.html