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Bug / Crash  Constant, Random Unity Freezing/Hanging Indefinitely
#1
I have a scene setup with 2 Obi Cloth objects that are simple flags blowing in the wind. These meshes have 72 vertices/particles, and have volume (they are not planes). These flags are pinned to a post with a obi collider, and a second invisible obi collider with a rigidbody acts as a collider to keep them from passing through the post (it is wider to compensate for there being so few vertices). They each have their own solver.

The performance is great, but I keep running into Unity freezing abruptly, both in editor and build. Sometimes the freeze happens very quickly, and sometimes it takes a long time, but it seems like if I let the simulation run long enough it will inevitably happen.

Any idea how I can go about troubleshooting this?
Unity Version 2018.3.5f1


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Constant, Random Unity Freezing/Hanging Indefinitely - by slumberface - 08-04-2019, 09:57 AM