05-04-2019, 07:08 AM
(This post was last modified: 05-04-2019, 07:10 AM by josemendez.)
(05-04-2019, 06:51 AM)josemendez Wrote: Hi,
Just tested 2019.1.0b10 and skinning seems broken indeed. Not reproducible in any other Unity version. Skinning is done by Unity's standard SkinnedMeshRenderer component, Obi simply provides bone positions/orientations. We will investigate this further, as it could be an issue with Unity itself.
It's a Unity issue. Turning mesh optimization to "nothing" or "polygon order" in the mesh import options seems to fix it. Using vertex order optimization (the default) breaks skinning.