30-01-2019, 08:28 AM
(This post was last modified: 30-01-2019, 08:30 AM by josemendez.)
(29-01-2019, 03:55 PM)Tesrym Wrote: Updated Softbody to 4.0.1
It is now able to reach high framerate, but performance is unstable and can drop by doing nothing.
Hi,
This is because you're at the verge of death spiralling, which is a very common problem in all physics engines. This will cause Unity to perform two physics steps some frames, instead of only one. Once any two frames take too long to render, it will nosedive into the spiral. Reducing your max fixed timestep (Project->Time->max fixed timestep) and/or removing vsync will probably fix it. See:
https://www.youtube.com/watch?v=sUVqa-72-Ms
Anyway, there's yet another update soon to be released, that boosts performance even further (probably to the 130-170 fps range in your case).