29-01-2019, 11:29 AM
(29-01-2019, 10:29 AM)josemendez Wrote: Hi there!
Thanks for reporting this! Add the following code:
Code:base.Awake();
in line 79 of ObiCloth.cs. This will ensure the Awake() method of ObiClothBase.cs is called and the topology set up properly for the copied object. The method should look like this:
Code:public void Awake(){
base.Awake();
skinnedMeshRenderer = GetComponent<SkinnedMeshRenderer>();
FindRootboneBindpose();
SetupAnimatorController();
}
Thanks, now it works!