19-12-2018, 06:17 PM
(This post was last modified: 19-12-2018, 06:17 PM by josemendez.)
(19-12-2018, 05:50 PM)rjGhost Wrote: Thanks for the quick reply!
Unfortunately this also causes the particles to return to their original position.
Oh, ok. So you want to "freeze" the deformation caused by the cloth, then allow bones to deform it further, right?
If that's so, you're out of luck. Skinning does not affect unfixed particles themselves -nor mesh vertices, which are driven by the particles- but their "anchor" positions. This means there's no way for unfixed particles to be deformed by the bones, it is a fundamental consequence of how skinning works.
You could get the deformed mesh right after pausing the simulation, procedurally bind it to the skeleton and take it from there, but this is something you have to do yourself and chances are it won't works very well (it depends on how you perform the binding).