17-12-2018, 09:21 PM
I'm using VRTK to interact with an ObiCloth asset, allowing the player to grab and manipulate the cloth. I want the cloth only to be grabbable at specific particles. Is there a way to mark specific particles as Interactable and other particles as not? If not are there any suggestions how I could best accomplish this task?
This is different from unpinned versus pinned particles. One could have a non-interactable, unpinned particle OR a non-interactable, pinned particle OR a interactable, unpinned particle (I suppose one could have an interactable, pinned particle -- although I'm uncertain of its behavior).
This is different from unpinned versus pinned particles. One could have a non-interactable, unpinned particle OR a non-interactable, pinned particle OR a interactable, unpinned particle (I suppose one could have an interactable, pinned particle -- although I'm uncertain of its behavior).