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Help  Mesh get's distorted when "Simulate when invisible is checked"
#2
(27-11-2018, 06:03 PM)octavr Wrote: Hello,
When "Simulate when invisible" is checked and i'm moving around the camera or I'm in vr the mesh starts to get very noisy. What can be the problem? it's working fine when this option is not checked. Thanks

[Image: 9spmp2R.png?1]

Hi,

Can't reproduce it here. This option only modifies solver behavior when not checked, so it is very strange that it does not work properly when checked (as it should do nothing). What Unity and Obi versions are you using?
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Messages In This Thread
RE: Mesh get's distorted when "Simulate when invisible is checked" - by josemendez - 28-11-2018, 07:55 PM