29-08-2017, 12:09 PM
(This post was last modified: 29-08-2017, 12:12 PM by josemendez.)
(29-08-2017, 11:55 AM)PhantomBadger Wrote: Awesome! Thank you
You're welcome! oh, and just in case: actor.GetParticlePosition(index) gives you the renderable position of any particle in the actor. The index you pass goes from 0 to the amount of particles in the actor (which is particleIndices.Lenght).
This is a very convenient way to get the actual, rendered position of any particle without resorting to the lower-level stuff in the Oni class. Works both in editor and in play mode.