28-08-2017, 09:06 AM
Hello!
I'm trying to move ObiRope on a staircase model. Until now I was using a mesh collider created from stair mesh for the collisions but the rope tends to pass through it. I guess it's caused by over-complicated collision mesh. I wonder what would be better approach for stairs collider: a composition of Unity boxes, transformed so that they are matching the staircase shape or a custom collision mesh, a simplified staircase model without so much detailed steps.
I would be grateful for an advice in this matter.
I'm trying to move ObiRope on a staircase model. Until now I was using a mesh collider created from stair mesh for the collisions but the rope tends to pass through it. I guess it's caused by over-complicated collision mesh. I wonder what would be better approach for stairs collider: a composition of Unity boxes, transformed so that they are matching the staircase shape or a custom collision mesh, a simplified staircase model without so much detailed steps.
I would be grateful for an advice in this matter.