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Help  Using Obi Fluid for Mobile Slime Simulation
#5
(08-09-2018, 01:06 PM)arrnav96 Wrote: 1. Can the cloth surface react to user's finger touch? If so, can it create a "hole" in the shape of a finger when pressed on?

2. Also, does the cloth surface allow mixing of colours on runtime? The reference game I showed also has a feature where a colour can be gradually mixed onto the slime.

1.- This is something you should implement yourself, using the input system provided by Unity. Managing input is not a part of (or even responsibility of) a physics engine.

2.- This also isn't responsibility of the physics engine, but of the rendering pipeline. You should implement this "painting mode" yourself, using the render-related tools Unity puts at your disposal: mesh vertex colors, render targets, shaders, etc.

cheers,
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Messages In This Thread
RE: Using Obi Fluid for Mobile Slime Simulation - by josemendez - 09-09-2018, 02:39 PM