23-10-2024, 09:46 AM
Hi!
Make sure to set the cloth collision categories accordingly: the t-shirt should be on a higher category than the skirt, to let the system know it should stay on top. Otherwise one-sided collisions won't have any effect. See the OneSidedCollisions sample scene.
Skin constraints limit the distance from the skin, not from other cloth actors.
No, that's not possible to do. The only way to limit the distance between particles is trough collisions.
kind regards,
(23-10-2024, 09:37 AM)gahyun11 Wrote: My two clothing assets - t shirts and skirt's particles keep going through each other. I tuned on one sided collision of both assets
Make sure to set the cloth collision categories accordingly: the t-shirt should be on a higher category than the skirt, to let the system know it should stay on top. Otherwise one-sided collisions won't have any effect. See the OneSidedCollisions sample scene.
(23-10-2024, 09:37 AM)gahyun11 Wrote: So I am trying to find a way to set a distance bewteen two skinned cloth. I already set skin backstop and skin radius of the partiels located in waist of the t shirts. but it keeps going through skirt's particle.
Skin constraints limit the distance from the skin, not from other cloth actors.
(23-10-2024, 09:37 AM)gahyun11 Wrote: Is there any way to set a distance with any other skinned cloth particles in skinned cloth blueprint or a script method?
No, that's not possible to do. The only way to limit the distance between particles is trough collisions.
kind regards,