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Help keep distance between two obi skinned clothes. - Printable Version

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keep distance between two obi skinned clothes. - gahyun11 - 23-10-2024

My two clothing assets - t shirts and skirt's particles keep going through each other. I tuned on one sided collision of both assets then I tried to make t shirts wider using a capsule collider with obi collider obi so then after it is widened, the t shirts particles might be put on the surface of the particles of the skirt, but it didnt work well as I thought.

[attachment=2232]

So I am trying to find a way to set a distance bewteen two skinned cloth. I already set skin backstop and skin radius of the partiels located in waist of the t shirts. but it keeps going through skirt's particle. Is there any way to set a distance with any other skinned cloth particles in skinned cloth blueprint or a script method?


RE: keep distance between two obi skinned clothes. - josemendez - 23-10-2024

Hi!

(23-10-2024, 09:37 AM)gahyun11 Wrote: My two clothing assets - t shirts and skirt's particles keep going through each other. I tuned on one sided collision of both assets

Make sure to set the cloth collision categories accordingly: the t-shirt should be on a higher category than the skirt, to let the system know it should stay on top. Otherwise one-sided collisions won't have any effect. See the OneSidedCollisions sample scene.

(23-10-2024, 09:37 AM)gahyun11 Wrote: So I am trying to find a way to set a distance bewteen two skinned cloth. I already set skin backstop and skin radius of the partiels located in waist of the t shirts. but it keeps going through skirt's particle.

Skin constraints limit the distance from the skin, not from other cloth actors.

(23-10-2024, 09:37 AM)gahyun11 Wrote: Is there any way to set a distance with any other skinned cloth particles in skinned cloth blueprint or a script method?

No, that's not possible to do. The only way to limit the distance between particles is trough collisions.

kind regards,