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Help  Android rendering doesnt't work and freezes
#6
(21-10-2024, 02:14 PM)Rearden Wrote: Well, Android Studio says it's Android 12.0 under my device at the Device Manager tab, if that's what you meant.

What I mean is the physical hardware you're using. Like, is it a Samsung Galaxy mobile phone? A Quest VR headset? a Google Pixel? etc.

(21-10-2024, 02:14 PM)Rearden Wrote: There were no problems rendering liquids with that device previously with Unity 2021.3.11f1,

Oh, that's important information. Do you mean the exact same project worked fine on the exact same device using a previous Unity version?

(21-10-2024, 02:14 PM)Rearden Wrote: also "hard" particles(Like in the rolling friction demo) works just fine

"Hard" particles don't require any specific GPU capability, they're just quads. Fluid on the other hand uses full-screen render textures since they're rendered using screen-space splatting, as explained in the manual. For this to work, hardware must support floating point render textures, hence why I'm asking what hardware you're using.
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RE: Android rendering doesnt't work and freezes - by josemendez - 21-10-2024, 02:36 PM