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Help  Simulate clothing in a fixed position
#2
Hi,

Joints are intended to constrain rigidbodies. For cloth particles, Obi uses attachments. You may want to attach the waist particles to the character's pelvis, so that the cloth doesn't fall below that initial height.

kind regards,
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Messages In This Thread
RE: Simulate clothing in a fixed position - by josemendez - 13-09-2024, 07:41 AM