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Help Simulate clothing in a fixed position - Printable Version

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Simulate clothing in a fixed position - Nightfall - 13-09-2024

hello

I'm writing to ask a question while using Obi.

I am testing dynamically dressing a pants object(Obi Skinned Cloth, Obi Skinned Cloth Renderer) on a mannequin object (Obi solver, Obi Fixed Updater, Obi Collider, Distance Field).

I was able to get the pants to initially fall down from the loaded height and stop at the pelvis to become clothed.

Is there any way to get the simulation of the pants' clothing to work without falling down from the initial height?

I tried using Unity Joints but it didn't work the way I wanted it to

I am a beginner in Unity and my English is not very good, so I apologize in advance for any lack of explanation.


RE: Simulate clothing in a fixed position - josemendez - 13-09-2024

Hi,

Joints are intended to constrain rigidbodies. For cloth particles, Obi uses attachments. You may want to attach the waist particles to the character's pelvis, so that the cloth doesn't fall below that initial height.

kind regards,