29-07-2024, 04:10 PM
(29-07-2024, 03:57 PM)josemendez Wrote: Hi,Thanks for the fast response.Yes it does have the mesh collider component. If i shut it down it works better, but i cannot remove it, so i guess it should stay as a shawdow. Thanks again
This error is caused by Unity's own physics engine when trying to create a convex MeshCollider out of a mesh that has too many polygons.
Does your rope have a MeshCollider component? If so you should remove the component, as collision detection in Obi is performed using particles: no need to have colliders of any kind on a rope.
kind regards
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