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Help  Couldn't create a Convex Mesh from source mesh "extrudedMesh" within the maximum poly
#3
(29-07-2024, 03:57 PM)josemendez Wrote: Hi,

This error is caused by Unity's own physics engine when trying to create a convex MeshCollider out of a mesh that has too many polygons.

Does your rope have a MeshCollider component? If so you should remove the component, as collision detection in Obi is performed using particles: no need to have colliders of any kind on a rope.

kind regards
Thanks for the fast response.Yes it does have the mesh collider component. If i shut it down it works better, but i cannot remove it, so i guess it should stay as a shawdow. Thanks again Sonrisa
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Messages In This Thread
RE: Couldn't create a Convex Mesh from source mesh "extrudedMesh" within the maximum poly - by alicecatalano - 29-07-2024, 04:10 PM