Help Couldn't create a Convex Mesh from source mesh "extrudedMesh" within the maximum poly - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Couldn't create a Convex Mesh from source mesh "extrudedMesh" within the maximum poly (/thread-4307.html) |
Couldn't create a Convex Mesh from source mesh "extrudedMesh" within the maximum poly - alicecatalano - 29-07-2024 Hello, I am working on a closed curve, to simulate and elastic behaviour. this lastic should be manipulated by a rigid object to be hooked on some obstacles and create figures with it. The problem is that after a bit of tention the follision fails, and I think the problem is given by the following "Couldn't create a Convex Mesh from source mesh "extrudedMesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnityEngine.GUIUtilityrocessEvent (int,intptr,bool&)." The error refers to the rope model. It seems really strange to me because: 1. the rope meash is not created by me but by obi, 2. i was working on a different Pc and there i didn't get errors of these type. So i don't unterstand if the error is related to the machine performances or there is any setting that i didn't change RE: Couldn't create a Convex Mesh from source mesh "extrudedMesh" within the maximum poly - josemendez - 29-07-2024 (29-07-2024, 03:54 PM)alicecatalano Wrote: Hello, Hi, This error is caused by Unity's own physics engine when trying to create a convex MeshCollider out of a mesh that has too many polygons. Does your rope have a MeshCollider component? If so you should remove the component, as collision detection in Obi is performed using particles: no need to have colliders of any kind on a rope. kind regards RE: Couldn't create a Convex Mesh from source mesh "extrudedMesh" within the maximum poly - alicecatalano - 29-07-2024 (29-07-2024, 03:57 PM)josemendez Wrote: Hi,Thanks for the fast response.Yes it does have the mesh collider component. If i shut it down it works better, but i cannot remove it, so i guess it should stay as a shawdow. Thanks again |