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Glowing luquid in obi 7.0
#3
(23-07-2024, 09:36 AM)josemendez Wrote: Hi!

Yes, but you must modify the included fluid shader to add a fresnel rim. However this shader is a traditional text-based shader, doesn't use ShaderGraph.

Open up the FluidShader.shader file in your project and modify it as you see fit.

kind regards,

Thank you, very much!
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Messages In This Thread
Glowing luquid in obi 7.0 - by seenotevil92 - 23-07-2024, 09:07 AM
RE: Glowing luquid in obi 7.0 - by josemendez - 23-07-2024, 09:36 AM
RE: Glowing luquid in obi 7.0 - by seenotevil92 - 23-07-2024, 12:30 PM
RE: Glowing luquid in obi 7.0 - by josemendez - 02-08-2024, 10:22 AM