28-06-2024, 01:08 PM
(This post was last modified: 28-06-2024, 01:08 PM by josemendez.)
Hi,
The ObiBone component follows a skeletal animation. You could just animate the position of bones in a skeleton (in your case, setting the position of the wrist w.r.t. the elbow) to have the simulation follow it.
kind regards,
The ObiBone component follows a skeletal animation. You could just animate the position of bones in a skeleton (in your case, setting the position of the wrist w.r.t. the elbow) to have the simulation follow it.
kind regards,