24-05-2024, 09:20 AM
(This post was last modified: 24-05-2024, 09:25 AM by josemendez.)
(22-05-2024, 09:08 PM)NekoKOKO Wrote: I'm using Built-in Render Pipeline (the default one).
Still unable to reproduce this, here's the "Benchmark" scene with a ObiParticleRenderer added to one of the flags. Using Compute or Burst backends makes no difference:
Make sure you've installed ShaderGraph in your project, as stated in the manual. Otherwise none of the included shaders will work:
http://obi.virtualmethodstudio.com/manua...setup.html
Try selecting /Obi/Resources/ObiMaterials/Common/ParticleShader.shadergraph, see if there's any errors in the inspector:
If these do not solve the issue, would it be possible for you to share a project that showcases this problem by sending it to support(at)virtualmethodstudio.com? thanks!