17-05-2024, 03:47 PM
(This post was last modified: 20-05-2024, 09:24 AM by Harshid123.)
I have a similar setup as the above image, How to know if the rope is not tangled anymore? like in the first image. I have enabled the surface collisions and tried with OnParticleCollision but it has not worked for me. can I ray cast from each particle of the rope a bit upward and check if it has collided with another rope? or is there any other simple workaround for this?