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Bug / Crash  Obi Fluid 6 not render on Window build
#4
(02-05-2024, 06:53 PM)josemendez Wrote: Hi Spikebor,

Open up that shader file and change its “UniversalRenderPipeline” tag to “UniversalPipeline”. Some URP versions use the former, while others use the latter (just for fun, I suppose :/).

Using the incorrect tag will still work in the Editor, but will silently fail in builds. This is a bug in Unity that hasn’t been addressed yet.

Let me know whether this works for you, or if you need further help.

Kind regards.

Thank you! It rendered now.
Are those 3 shaders in the URP folder are the only ones I need to change?
Wow, that Tag change the URP team made is not fun, they really hate those who writes shaders in text Enfadado
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Messages In This Thread
RE: Obi Fluid 6 not render on Window build - by spikebor - 02-05-2024, 07:41 PM