Bug / Crash Obi Fluid 6 not render on Window build - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Bug / Crash Obi Fluid 6 not render on Window build (/thread-4197.html) |
Obi Fluid 6 not render on Window build - spikebor - 02-05-2024 Hi, I have this bug when test build on PC Window the Obi Fluid Obi Fluid 6.5.4, works well on Editor using the Obi/URP/Particles.shader, but not work on PC build (x64 window). Unity URP 2022.3.16f1 Do I miss any setup step? Log: Code: Particle rendering shader not suported. RE: Obi Fluid 6 not render on Window build - spikebor - 02-05-2024 I found a culprit. This Shader "Obi/URP/Fluid/FluidShading" is added to the AlwaysIncludedShaders list, but somehow still be skipped from build. The result is this code still create a null material. Code: if (fluid_Material == null) fluid_Material= FluidRenderingUtils.CreateMaterial(Shader.Find("Obi/URP/Fluid/FluidShading")); RE: Obi Fluid 6 not render on Window build - josemendez - 02-05-2024 (02-05-2024, 06:16 PM)spikebor Wrote: I found a culprit. Hi Spikebor, Open up that shader file and change its “UniversalRenderPipeline” tag to “UniversalPipeline”. Some URP versions use the former, while others use the latter (just for fun, I suppose :/). Using the incorrect tag will still work in the Editor, but will silently fail in builds. This is a bug in Unity that hasn’t been addressed yet. Let me know whether this works for you, or if you need further help. Kind regards. RE: Obi Fluid 6 not render on Window build - spikebor - 02-05-2024 (02-05-2024, 06:53 PM)josemendez Wrote: Hi Spikebor, Thank you! It rendered now. Are those 3 shaders in the URP folder are the only ones I need to change? Wow, that Tag change the URP team made is not fun, they really hate those who writes shaders in text |