29-04-2024, 12:34 PM
(This post was last modified: 29-04-2024, 12:36 PM by josemendez.)
(29-04-2024, 12:30 PM)onfitpark Wrote: if the size of the body changes, bigger or thinner, the Max Error value should be changed, is it right?
No, only if the height of the model (in meters) changes by a significant amount like an order of magnitude or so. The max error is a distance metric, from the surface of the actual mesh to the surface of the distance field approximating it, making the body type thinner/thicker doesn't affect it in any way.
(29-04-2024, 12:30 PM)onfitpark Wrote: In my opinion, its surface, texture, or density still seems more like Jello. I know bringing the hard fbx to life is obviously a great challenge, but just try it with your advice and help.
Surface and texture are determined by the material/shader/texture used on the model, these have nothing to do with physics.
If you mean that the behavior of the cloth is too springy/lively, you could increase the ObiSolver's "damping" parameter to make the simulation lose kinetic energy faster. This will make the cloth settle faster and look more like cotton and less like rubber.
kind regards,