29-04-2024, 09:57 AM
(29-04-2024, 08:20 AM)josemendez Wrote: Is the body mesh a MeshCollider? it really should be a distance field instead as I suggested previously, this will prevent any particles passing trough the body. It's also much cheaper than MeshCollider.
Hi,
yes, the body mesh is a MeshCollider, so I tried to add a Distance Field following the step on the link below.
https://obi.virtualmethodstudio.com/manu...ields.html
When I hit the play, however, rather the t-shirt(SkinnedCloth applied) maintains the original fbx form itself and drops towards the Y-axis like an object on a desk falls to the floor. It seems like no gravity affecting the clothes.
One said that what if I add a Distance Field to the body mesh and add MeshCollider to the clothes so that they could interact each other. But it turned out unnatural.
I was wondering if I did in a wrong way. Or is there another use(way) that I don't know to add a distance field to the MeshColldier?
I look forward to your kind reply.
Thank you