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Help  Question about garment onto a 3d avatar using Obi
#11
(29-04-2024, 08:20 AM)josemendez Wrote: Is the body mesh a MeshCollider? it really should be a distance field instead as I suggested previously, this will prevent any particles passing trough the body. It's also much cheaper than MeshCollider.

Hi,

yes, the body mesh is a MeshCollider, so I tried to add a Distance Field following the step on the link below.
https://obi.virtualmethodstudio.com/manu...ields.html

When I hit the play, however, rather the t-shirt(SkinnedCloth applied) maintains the original fbx form itself and drops towards the Y-axis like an object on a desk falls to the floor. It seems like no gravity affecting the clothes.

One said that what if I add a Distance Field to the body mesh and add MeshCollider to the clothes so that they could interact each other. But it turned out unnatural.

I was wondering if I did in a wrong way. Or is there another use(way) that I don't know to add a distance field to the MeshColldier?
I look forward to your kind reply.

Thank you
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Messages In This Thread
RE: Question about garment onto a 3d avatar using Obi - by onfitpark - 29-04-2024, 09:57 AM